The goal of this project was to recreate the powers of Thor and Mjolnir in a VR environment.
VR Fantasy Monster Collector
The goal of this project was to recreate some of the fundamental systems and mechanics of a Pokemon game in a VR environment.
Flocking Steering in AI for Games
The goal of this project was to recreate the flocking algorithms with blending steering and obstacle avoidance pathfinding included.
VR Explosive Parkour
The goal of this project was to create a parkour environment where the players only means of movement was by generating explosive forces that flings the player around.
Flow Fields in AI for Games
The goal of this project was to create a zombie hoard game mode where the zombies make use of flow field pathfinding to navigate themselves to the location of the player character.